"Generations" of weapons

6GW Manipulating Space and Time: “All warfare is based on deception. Hence, when we are able to attack, we must seem unable; when using our forces, we must appear inactive; when we are near, we must make the enemy believe that we are far away; when far away, we must make him believe we are near.”

EMP weapons (electro-magnetic-pulse), HEMP (high altitude EMP), E-bombs (electromagnetic bombs), magnetic flux compression generator/microwave and/or radio-frequency radiation.

“Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent’s fate.”

Information warfare is a concept involving the battlespace use and management of information and communication technology in pursuit of a competitive advantage over an opponent. Information warfare is the manipulation of information trusted by a target without the target's awareness so that the target will make decisions against their interest but in the interest of the one conducting information warfare. As a result, it is not clear when information warfare begins, ends, and how strong or destructive it is. Information warfare may involve the collection of tactical information, assurance(s) that one's own information is valid, spreading of propaganda or disinformation to demoralize or manipulate the enemy and the public, undermining the quality of the opposing force's information and denial of information-collection opportunities to opposing forces. Information warfare is closely linked to psychological warfare.