Your character is a hacker. This elite band of citizens (groups vary in size from 2 to 6, although groups are sometimes bigger) are supposed to gain access to and exploit systems. Sometimes they hack themselves, sometimes they hack team member systems. It is not unusual for an entire team to hack itself to pieces in a display of devoted loyalty to The Computer. (At least, that's what The Computer would like to believe it was).

Invariably what happens is that some or all of the citizens belong to secret societies, who have given them instructions which quite often contradict the orders they were given in a mission. Add some mutations to this mix (ones which would actually be useful, but the citizens dare not use them for fear of being terminated for being an unregistered mutant), and you start to see how silly a typical mission can be.

Start worrying.